![]() ![]() If false, all mobs drop loot ( available starting in 1.19.3) If true, mobs drop loot randomly depending on how far from the explosion center. Maximum number of entities that can be crammed Whether admin commands are added to the server log Whether new sources of lava are allowed to form ( available starting in 1.19.3) Whether players keep their inventory after dying Whether certain gameplay movements are heard by all players regardless of location ( available starting in 1.19.3) Whether the player being in powder snow causes damage ( available starting in 1.17) Whether angered Neutral mobs will stop being angry when the targeted player dies ( available starting in 1.16) Whether fire causes damage ( available starting in 1.15) Whether falls cause damage ( available starting in 1.15) Whether drowning causes damage ( available starting in 1.15) If set to false, weather will stop at current cycle. Whether the Warden should spawn naturally ( available starting in 1.19) Whether vines should spread ( available starting in 1.19.4) ![]() Whether wandering traders should spawn ( available starting in 1.15.2) Whether patrols should spawn ( available starting in 1.15.2) Limit crafting to recipes that are unlocked Whether phantoms will spawn at night if a player hasn't slept ( available starting in 1.15) Whether player immediately respawns without seeing the respawn menu ( the respawn menu displays the message that you died with the options to respawn or go to the main menu) ( available starting in 1.15) Whether fire should naturally spread and then extinguish If set to false, time will stop at the current moment. Whether time advances in the day/night cycle. Maximum number of blocks modified by command ( available starting in 1.19.4)ĭisables the check in a server whether a player is moving too fastĭisables Raids ( available starting in 1.14.3) Whether command blocks notify admins when commands are executed If false, all blocks drop loot ( available starting in 1.19.3) If true, blocks drop randomly depending on how far from the explosion center. Value is the value to assign to a rule name. rule is the name of the game rule that you would like to set or view. ![]()
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